![]() ![]() ![]() ![]() We put to Yotoriyama that he might be starting his genre's next generation a little early, and he grins. Some of this codependence is forced, as many of the accessories, fighting disciplines and even basic professions must be unlocked over the course of play - creating that truly ideal character may take a little warm-up time.Įven so, it's possibly a watershed evolution for a high-profile, character-driven eastern fighting game to encourage player individuality beyond costume selection. ![]() "The team in charge of character creation has become so involved with it that they're worried it will have more impact than the existing characters," Yotoriyama reveals. Mechanically, the system is equally impressive: custom fighters will not borrow existing characters' moves, instead drawing on one of six professions (fixed at creation) and selectable weapon disciplines. Sixteen separate, layerable accessory locations go far beyond previous customisation efforts, although height and build are fixed to minimise game balance issues. We should allow players to always be asking questions: maybe if I did this, how about if I do that?" says Yotoriyama.Ĭareer players' terrifying brains can compute those possibilities in a simulated world tournament ladder against AI opponents, but beginners and veterans alike should find SCIII's character-creation mode attractive. "At this point, the game experience shouldn't be linear. Or perhaps it's in both modes, as SCIII's breadth is not without direction: there's a noticeable theme of handing the reins over to the player, even allowing you to direct your chosen Calibur hero's destiny in the Tales of Souls multiple-choice, multiple-ending story mode. ![]()
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